Hi, good day!
Wouldn't it be better for each weapon type to have some kind of escape action to avoid combat? The gameplay trailer posted last November shows a dash/glide move for dagger wielders to quickly gain advantage behind the enemy. The heavy weapon class should have some kind of lasting charge (that can be canceled midway with another attack), where they run towards a certain direction and knock all the enemies in the way. Likewise, it would be very exciting for magic weapons to have some form of evade. Like mirage step, where they glide/float through the terrain; the magic wielder becomes semi-transparent to invisible for a split second, offering some room for the squishy class to reposition.
Wouldn't it be better for each weapon type to have some kind of escape action to avoid combat? The gameplay trailer posted last November shows a dash/glide move for dagger wielders to quickly gain advantage behind the enemy. The heavy weapon class should have some kind of lasting charge (that can be canceled midway with another attack), where they run towards a certain direction and knock all the enemies in the way. Likewise, it would be very exciting for magic weapons to have some form of evade. Like mirage step, where they glide/float through the terrain; the magic wielder becomes semi-transparent to invisible for a split second, offering some room for the squishy class to reposition.
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