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Weapon Evade and Dodge

Joined
Dec 21, 2021
Messages
2
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2
Hi, good day!

Wouldn't it be better for each weapon type to have some kind of escape action to avoid combat? The gameplay trailer posted last November shows a dash/glide move for dagger wielders to quickly gain advantage behind the enemy. The heavy weapon class should have some kind of lasting charge (that can be canceled midway with another attack), where they run towards a certain direction and knock all the enemies in the way. Likewise, it would be very exciting for magic weapons to have some form of evade. Like mirage step, where they glide/float through the terrain; the magic wielder becomes semi-transparent to invisible for a split second, offering some room for the squishy class to reposition.
 
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Antnest8

Community Manager
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Community Manager
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Joined
Feb 12, 2020
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Running away is an import part of combat and it would be a shame if Hytale didn't allow for it at the start. It could be that instead of specific abilities for getting away, you might just have to use unusual means like placing blocks.
 

LuciusOfLegend

Well-known member
Joined
Jan 27, 2022
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I agree, if you do not have a light weapon you should still have some way of escaping from combat, I suppose we will just have to see what the team provides us with and build from there.
 
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