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Question What do you want from NPC interaction?

Joined
Jun 28, 2020
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So Minecraft has some very simple interactions with Villagers. Most of the "depth" comes from developing and expanding villages.

We know that their are multiple friendly, intelligent races in Hytale and we know that players will recieve quests, most likely from these NPC races. What other kinds of interactions with these races would you all like to see?

Personally I would like to see a system similar to Minecraft where more buildings lead to higher settlement pops.
another feature I would like would be recruiting companions to join you, maybe even pets.
 

AgentB8

Hytale Corps
Master
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Jan 9, 2019
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I agree, it would be a lot more fun in places like Kweebec villages were able to grow and expand, and really be livable in for the player. The team has mentioned that there will be a reputation system, so there’s some promise on that front.
 

Catbert45

Well-known member
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Jul 7, 2020
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I think it would be cool if you could choose to make friends or enemies with whichever factions you liked and each faction would have its own quests that build up your influence with them and reduce your influence with their enemies. Having a higher reputation would allow you to trade with factions, live with them, and maybe even ask them for favours like sending a soldier or two to help you clear out a dungeon. The factions you choose to fight or befriend would also determine whether you become a good person or an evil person, and it could be possible to play the story mode as a hero or a villain. Maybe some factions would be friendly and others hostile to start with, but certain actions would allow you to become friendly with even the hostile factions, at the cost of making friendly factions hostile towards you.

Some possible examples of faction influence in action:

1. You come across a village which is being fought over by dwarves and elves, who both claim to own the village and surrounding lands. You have three options:
(a) Help the dwarves fight off the elves. This majorly increases your influence with the dwarves but majorly decreases your influence with the elves. If you continue helping the dwarves in more quests, you will be able to trade with the dwarves and live ind dwarf villages but the elves will attack you on sight.
(b) Help the elves fight off the dwarves. This majorly increases your influence with the elves but majorly decreases your influence with the dwarves. If you continue helping the elves in more quests, you will be able to trade with the elves and live in elf villages but the dwarves will attack you on sight.
(c) Find a resolution that allows the dwarves and elves to share the village and live together in peace. This minorly increases your influence with both races, and if you choose similar options to this in more quests, you can eventually end the age old rivalry between the two races and help them establish a permenant peace treaty. You will be able to trade and live with both races, but it takes a lot longer and many more quests to achieve peace. This also gives you points towards being a hero rather than a villain and achieving a good ending.

2. You are given a series of quests asking you to kill some skeletons who have been terrorising and killing locals while they travel between villiages. While you fight the skeletons, you learn some lore about them. Although they are not intellegent beings, they turn out to be magical minions created by an evil wizard who wants to conquer the villages and become an emperor, forcing all the villagers to become his slaves. Eventually, you have a boss fight against the evil wizard himself and you get 3 options.
(a) Fight the wizard, defeat him, and burn the spellbook containing the spells he uses to control the skeletons. Nobody will be able to summon skeletons again, although the remaining skeletons which the wizard summoned will still need to be defeated. You gain points towards being a hero rather than a villain and achieving a good ending.
(b) Fight the wizard, defeat him, and keep the spellbook to make yourself more powerful. Although the skeletons he summoned will still be hostile, you gain the ability to summon a temporary skeleton minion to aid you in combat, who disappears after a couple of minutes and has a long cooldown. However, this is dark magic and it corrupts you into wanting more power so you gain points towards being a villain rather than a hero and achieving a bad ending.
(c) Spare the wizard and decide that you instead want to help him take over the villiages and become the emperor. This will result in all his skeleton minions becoming friendly towards you and the villiages being overrun by skeletons. You can live in the skeleton villiages and trade with the skeletons, but the villiagers form a resistance who try to attack and reclaim the villiages, as well as being hostile towards you. You also gain points towards being a villain rather than a hero and achieving a bad ending (although a different bad ending from option b.)
 
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