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Questions for some ingame effects

FoxCLUB

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Jan 8, 2019
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Lets say you get hit by an arrow with a sharpness enchantment and you get hit, but you notice you are still losing health, you think something is attacking you but you are actually bleeding from the sharpness effect of the arrow. Will there be bleeding?

Lets say you get hit with a fire ball from another player. You lose some health but manage to run away, but you are still taking damage from the fire ball because the flames are still left on your armor/clothes. Will there be burning/poison like in Minecraft?

Lets say an enemy mob (orc, skeleton, monster) hits you with a sword or something sharp (doesn't have to be sharp just for the concept) and it hits you in your left/right arm and your arm gets paralyzed for a certain amount of time or until you heal it yourself. You hit slower with it, use magic less efficiently, overall you are weaker with that arm. Same can be said for the left/right leg if it gets hit, you wont be able to run or will run/walk slower. Will there be dizziness, damage to parts of the players boy so it can't be used as efficiently?

These effects I don't know how to show them to you so i will just ask:

  • Will there be hunger? (I'm guessing there will but its better to ask)
  • Will there be effect that buff my character like strength and speed boosts?
  • Will there be enchantments? (I think it was in the trailer that it would)
  • Will there be permanent effects like in the "hardcore survival game" in the game or in the hardcore mode of the game?
And so on

P.S. Sorry if its too long :ROFLMAO:
 

Demon

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Diamond
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Dec 31, 2018
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OwO. Really cool things. I hope they r all implemented in The game
 

Jacob#2775

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Jan 6, 2019
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That would be cool if they implemented those! But only time will tell.
 

Ivan

Member
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Jan 6, 2019
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mechanics like that would be wayy too much for regular gameplay (regular survival) but if there are different difficulties of the core game, then mechanics like that would be a good idea for lets say hardcore, because its much more of a challenge, but I wouldn't see these mechanics in lets say "easy mode" or something similar
 
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