So my last post about world gen was me shooting poop, trying to figure out how world gen will work in Hytale. And looking over the landscape postcards we've seen recently, namely the goblins, I was really impressed by the idea that Hytale will be able to generate underground structures, that live integrated with the cave system.
After staring at the handle of my coffee cup, spiralling down a rabbit hole of ideas that stemmed from one picture, I concluded that I want to make a world gen mod.
The first thing on the list I'd like to integrate, is new larger towns for each biome. I am working on the assumption that we will have the ability to make detailed prefabs, give them spawn conditions, and let them loose to break the game a million times before it actually works.
So what things would you like to see in a world gen bundle?
Maybe we could make a mod that allows one to simply plug any prefab into it, configure it with a custom ui to determine spawn conditions and factors, and THEN break the game!
Seriously though, would love to get some ideas for my inevitable build frenzy when I get my hands on Hytale.
After staring at the handle of my coffee cup, spiralling down a rabbit hole of ideas that stemmed from one picture, I concluded that I want to make a world gen mod.
The first thing on the list I'd like to integrate, is new larger towns for each biome. I am working on the assumption that we will have the ability to make detailed prefabs, give them spawn conditions, and let them loose to break the game a million times before it actually works.
So what things would you like to see in a world gen bundle?
Maybe we could make a mod that allows one to simply plug any prefab into it, configure it with a custom ui to determine spawn conditions and factors, and THEN break the game!
Seriously though, would love to get some ideas for my inevitable build frenzy when I get my hands on Hytale.
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