- Joined
- Mar 28, 2020
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Hi
It would be boring if items had durabilities, they'd break after some time of use.
So what about reforging items or sharpening and smithing.
For example, when a pickaxe starts to go out, it will start mining slower and slower. What you need to do is to go the anvil or forge.. and smith it with some items or just hammer it and it will be good as new again until next forging.
For swords, there could be sharpness decrease. You'd need a anvil for better swords and maybe just a campfire for weakers swords and when forging it, it will gain it's sharpness back.
It would be too much minecraft like, when gear had the same durability system + it adds more adventurous feeling to it, sitting next to a campfire, fixing your sword for you next quest.
Awesome..
It would be boring if items had durabilities, they'd break after some time of use.
So what about reforging items or sharpening and smithing.
For example, when a pickaxe starts to go out, it will start mining slower and slower. What you need to do is to go the anvil or forge.. and smith it with some items or just hammer it and it will be good as new again until next forging.
For swords, there could be sharpness decrease. You'd need a anvil for better swords and maybe just a campfire for weakers swords and when forging it, it will gain it's sharpness back.
It would be too much minecraft like, when gear had the same durability system + it adds more adventurous feeling to it, sitting next to a campfire, fixing your sword for you next quest.
Awesome..
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