Hi everyone,
So as everyone knows, there have been hacks in minecraft ever since the beginning of multiplayer.
And because people don't like being cheated, watchdogs/anti-hack plugins were made, resulting in a technological arms race that rivals that of the cold war.
My main concern is that this will happen in Hytale.
I know Hypixel has much experience dealing with hackers and such, however I also recognize he is an avid supporter of modding and plugins(just look at how many resource packs his server has).
Especially because Hytale is new, and plugins/builds will be made early on, I worry plagiarism and infringement will quickly grow into large problems. Of course, mimicking plugins on servers encourages competition and improvement(i.e. skywars, bedwars/cake wars, survival games, spleef), but without any basic rules, I think it will quickly devolve into feuding and spite across servers.
My hope is that there will be basic account supervision to prevent these things. For example, instead of each server individually banning a hacker, the developer can label the account a "hacker" for a period of time and let servers handle them however they want.
Cheers,
EightyOne
So as everyone knows, there have been hacks in minecraft ever since the beginning of multiplayer.
And because people don't like being cheated, watchdogs/anti-hack plugins were made, resulting in a technological arms race that rivals that of the cold war.
My main concern is that this will happen in Hytale.
I know Hypixel has much experience dealing with hackers and such, however I also recognize he is an avid supporter of modding and plugins(just look at how many resource packs his server has).
Especially because Hytale is new, and plugins/builds will be made early on, I worry plagiarism and infringement will quickly grow into large problems. Of course, mimicking plugins on servers encourages competition and improvement(i.e. skywars, bedwars/cake wars, survival games, spleef), but without any basic rules, I think it will quickly devolve into feuding and spite across servers.
My hope is that there will be basic account supervision to prevent these things. For example, instead of each server individually banning a hacker, the developer can label the account a "hacker" for a period of time and let servers handle them however they want.
Cheers,
EightyOne