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  1. Sana

    Hytale on Steam?

    Worth nothing that they're backed by Riot Games, which probably won't want to be affiliated with Epic.
  2. Sana

    Will there be a storyline in Hytale?

    From what I can tell, there's no proper storyline, rather multiple scenarios that you play through as you advance through Adventure Mode via, I assume, some form of progression.
  3. Sana

    Suggestion: Starbound styled inventory

    Post-release, maybe! I'm pretty sure that style of inventory is gonna be set in stone for a bit though, since the beta is really close at this point.
  4. Sana

    Suggestion: Starbound styled inventory

    I don't believe that'll happen sadly; in their news post about A Sneak Peek at Hytale's User Interface, they posted an image of what the inventory looks like along with crafting: Granted that could be a bit dated, but even if so, I doubt they'd make major changes to it this late in the...
  5. Sana

    Hytale on Steam?

    Yeah, it seems highly likely that they're developing their own launcher for the game, primarily to easily get news to the Players, whilst also not losing a cut of the profit from any in-game sales (which I still believe is highly likely as well). At this point, it seems that they really don't...
  6. Sana

    what Scripting Language will hytale use?

    Kinda difficult to see, but it could be anything from what I can tell, really. Java uses var yes, but so does C#. Can't really make out the rest of the code to determine what it could be, and there's a chance that they've made their own libraries that would also affect its appearance a bit.
  7. Sana

    what Scripting Language will hytale use?

    I'd like to see a game developed under CSS or PHP... :p In all seriousness though, seeing as its on a custom-built engine, C++ or C# seem most likely.
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