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Catbert45

The first time I experienced what a block game was like was when I played Minecraft Classic on a web browser, before the game was even popular. Minecraft was also the first ever paid game I played and I really enjoyed it. Despite being such an old game, it is still pretty cool and I still play it occasionally. Although I mostly played singleplayer, Hypixel was my favourite multiplayer server and I used to play skywars and bedwars on it a lot.

When Hytale was announced, I was pretty excited. It shares some similarities with Minecraft and also takes the idea of a block game in a totally new direction, mixing it with some RPG elements and enhancing combat. I always thought combat was one of Minecraft's weak points and when fighting regular mobs, it is too easy. Having a game with a more advanced combat system and mobs with smarter AI would be awesome and a good challenge for players of this game. I also like Dungeons & Dragons a lot so the RPG features sound pretty cool, and it would be great if the game had some kind of class based system so that players could specialize in different things rather than everyone fighting with a sword and shield. If there was a class based system I think I'd probably choose a rogue/assassin class.

I only recently discovered this forum and thought it would be a great place to join in with some discussions/arguments about what we think Hytale should be like. The game sounds awesome so far and it seems to have attracted a great community that made lots of fan made artwork.

My opinion on release dates:
My current opinion on Hytale's release date is about balance: They shouldn't rush the game and come out with something bad. But they shouldn't delay it for too long because they want to make it as good as possible either. You simply can't make a 'perfect' game and some people may lose interest and leave.

I am willing to wait as long as it takes for Hypixel Studios to make Hytale into as good a game as possible. I think the Hytale community should not pressure Hypixel Studios into rushing the game and coming out with another 'Cyberpunk 2077.' However, in light of their recent plans to postpone the release date to 2023, I also hope they are aware they cannot make a 'perfect' game that meets everyone's expectations. All games will always have flaws and reasons why certain people will hate them. I also hope they are aware they may have to make sacrifices and not include everything they want to include. Because while I'll probably still be around, many people are probably upset or disappointed by the delay. Some people might leave, and I am not convinced this community will be as big as it currently is when the game releases if they delay it for too long, which ultimately means less revenue for them and less players to fill the servers. The biggest threat right now to Hytale's success, in my opinion, is that a large portion of the community loses interest, forgets the game's existence and never comes back, not even when it launches.

My opinion on 'Free vs Paid':
I support the 'paid' side in the debate regarding whether Hytale should be a paid game or F2P with microtransactions. Although I usually prefer F2P games, I would probably make an exception for Hytale if it was paid since I think the game would most definitely be worth the money. Even if it was 2x the price of Minecraft. Of course it would be great if it was free and a good way to attract new players. But they would have to get the system right to avoid P2W. Also, people might bypass the system by making free versions of anything that is paid, since everyone will have access to the Hytale model maker and the same tools the developers used to make the game. The only F2P system I've seen so far which I think would work is Hycast's 'Hytale Premium' suggestion (https://www.youtube.com/watch?v=hnel5-lM2mY).
Birthday
November 23
Location
New Zealand

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